groundzeromod

 

Milestone 3

Page history last edited by Jonathan 2 yrs ago

 

Milestone 3

 

Released 12/30/07

 

 

Primary Objective

Procedural city generation with variable inputs (population, tech level, etc)

 

Secondary Objectives

Improve performance

Mouse-driven interface separating player and character

Streamline combat system

 

 

Delivered Features

 

Engineering

Destructable architecture with support checks

Level-of-detail system

Dynamic pathnode system proof of concept

Character posture and focus features

AP system improvements

Misc. constructor improvements

 

 

Design

Destruction system

City layout and constructor methods

4X ruleset outline

Event System outline

Inventory design

 

 

2D and Concept Art

Cursors and icons

HUD/interface concepts

Website redesign concepts

 

 

Modelling

Damaged brownstone tileset (placeholders)

Street sections

 

 

Sound + Music

Travel and combat music from MrBumble

Tweaked gunshot and impact sound effects

 

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