
Milestone 2
Released 6/1/06
Target Features
3d + Mapping
1. Complete brownstone tileset (trim, etc) with UV templates
2. Produce a dozen additional map objects from concept art
3. Generate outlaying terrain for Springhill
4. Replace character model with female PC
5. Devised multi-mesh+skinning system for structures
6. Placeholder textures for all objects, multiple skins for walls/trim
Audio:
1. Responsive music scripts
2. Tweak gunshot sounds
3. Placed ambient sounds (not omnipresent)
4. New footstep sounds
5. Bullet Impact sounds
6. Two new music tracks
Interface:
1. Revised graphics for HUD, Inventory, and Character sheet
2. Graphics, audio, and control settings in main menu
3. Free-floating cursor
4. Interactor indicator
5. New impact effects for deflect/absorb
Gameplay:
1. (External) relationship system prototype
2. Event system draft with simple quest
3. Interactors: Use/Speak, Pick-up, Use Skill On
4. Inventory draft
5. Dynamic entitity spawning
6. Accurate cursor
Concept + Design + Management
1. Finish off brownstone tileset schematics
2. Design three basic body types and clothing ?outlines?
3. Sketch out 21 listed map decorations.
4. Recruit 3D lead
Narrative
1. Two faction cultures written
Public Relations
1. Distribute recruitment posters at MCAD and USD
2. Create presence on conceptart.com, programming forums
Delivered Features
3d + Mapping
1. Completed most brownstone designs to specification (missing a couple trim pieces, corner trim not funcitonal as hoped)
2. New water tower and radio developed but not included in release. Placeholder sidewalks and streets included.
3. Generated prototype terrain, needs to be segmented and include imedded foliage
4. New character models in development (basic male mostly done)
Audio:
1. Random music played dependent on being in or out of combat
2. Tweaked pistol gunshots, new SMG and chaingun sounds. (most need replacements, cleaner recordings necessary)
3. Placed random ambient sounds (not omnipresent)
4. New footstep sounds (need tweaks)
5. New material-specific bullet Impact sounds (need tweaks)
6. Four new music tracks (glowing town by Blaise; travel theme, combat theme, and ray of light by Mr Bumble)
Interface:
1. Slightly tweaked character sheet, ideation started for new interface
2. Basic graphics settings in the main menu
3. Cursor now highly accurate, strong basis for free-floating function
4. Deflections now spark, dust cloud for absorptions
Gameplay:
1. Multiconstructors able to dynamically spawn groups of entities based on inherited conditions, random chance, etc. which can interact with world event system.
2. "Orbs" visualization of relationship system
3. Inventory draft by Fitzsimmons, not included in release, redesign on paper
4. 3D cursor shows point of impact
Concept + Design + Management
1. Finished brownstone tileset schematics, needs re-draft following performance tests
2. Nine base body types designed
3. ~12 map objects designed
4. Basic male and female clothes shapes designed
5. Belts, bags, and hats designed
6. Visual production line and design documentation written
Narrative
1. Three faction backgrounds drafted
Public Relations
1. Distributed recruitment posters at MCAD and USD
2. New posts on conceptart.com forums and programming forums
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