groundzeromod

 

Milestone 4

Page history last edited by Jonathan 2 yrs ago

 

Milestone 4

 

Target Date 3/30/07

 

 

Primary Objective

Prove interaction and growth of cities in high-level strategy game, which the player can travel between via world map.

 

Secondary Objectives

Establish art direction and mood

Create a complete game universe and background

 

 

Target Features

 

Engineering

Modify save/load file system to support generated maps

Disable camera collision, always draw PC

World map movement between game locations

Random encounter proof of concept

Model consolidation proof of concept

4X foundation to prove interaction between cities

City development over time

Time lapse

 

 

Design

Design Doc Wiki

Mood/Atmosphere presentation

Faction and location background

-News clippings, concrete+specific backstory elements

4X rule set

 

 

2D and Concept Art

New GUI/Interface design

Website Relaunch

World Map

Brownstone Design Doc

 

 

Modelling

Revise Brownstones

Shanty Tiles

Signage

Misc. Outdoor Props

Trees, foliage

 

 

Sound + Music

Touch base w/Blaise and MrBumble

Faction themes: Regressive, Progressive, Traditionalist, Independent

 

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